Wednesday, May 11, 2016

The Building Chronicle: A Critical Consideration of LEGO's "Bionicle" Series - Building Through part 3.2 - 2003

Before Mask of Light dropped and we were graced with an official Makuta set amongst the large sets of 2003, the Toa Nuva had to finish dealing with their Bohrok problem. Though the swarms were defeated, and then Bahrag re-imprisoned, a last ditch failsafe plan comes into play, and six very special Bohrok attempt to steal the Toa's powers and reawaken the queens. The Bohrok-Kal.


As you can see, they're basically Bohrok with new paint jobs and tools, though they really are pretty badass, and in-story (which I'll be reading through in comics over at the Giant Box of Comics pretty soon) they bring the Toa to their knees.

Though, so do all of the other villains, really. And the Toa always bounce back. You know they do.

It seems that it wasn't only the toys that were starting to clone in 2003, and perhaps that's why the Mask of Light film seemed, despite the title, so lackluster. And even the promise of the awakening of Mata Nui, which was only really mysteriously hinted at in the film, wasn't enough to save the movie.

The Bohrok-Kal are notable, at least in my personal opinion, for one thing: one of their combiners. To combat the Toa Kaita Nuva, the Bohrok-Kal were gifted with the ability to fuse into a gestalt entity known as Bohrok-Kal Kaita Ja. He's a pretty great model, and as with Wairhua Nuva from 2002, branches out somewhat from the typical build.

Whatever that might mean.

This is all to say that Kaita Ja is one of my favourite models. I've used the head build for him in a couple of MOCs, and I don't think he's given up all of his secrets yet.


Today's post is going to be a bit short. I don't really have much to say about the Kal that I haven't said about their less-powerful cousins. The notable bits of this year happen in the second wave and in conjunction with the release of the film. The Kal suffer for this, feeling like an afterthought of the previous year's storyline, and a prologue, but not that important a one, for the coming of the Toa of Light.

Who we'll meet soon. But first, the children of Makuta rise, and the Toa actually face something they haven't yet encountered - real evil. Beware the Rahkshi.

Wednesday, May 4, 2016

The Building Chronicle: A Critical Consideration of LEGO's "Bionicle" Series - Building Through part 3.1 - 2003



2003 was an exciting year for Bionicle. Following the release of the first wave with the Bohrok-Kal, news broke of a film in the works. I was absolutely stoked to see a Bionicle film, to see the Toa, even if it was the Toa Nuva, walking around, talking, interacting with an environment as rich and mysterious as Mata Nui.



It was…well, anti-climactic. But I think that a problem that often happens with childrens’ features that are released directly to home media is that they’re not courting the adult market that a film released in the movie theatres needs to. Even if that market is just parents taking their kids to the film, there has to be something, so the parents will deign to come back for the next film. Pixar are masters of this. Bionicle: The Mask of Light was not.

But that’s not that big a deal. Not all branches that a franchise grows into can be amazing.
How were the toys?
 
I sometimes get the feeling in fandom that 2003 isn’t well-liked. The proto-titan sets of Jaller and Gukko, and Hewkii and Pewku usually meet lukewarm reception, as do the revamped Tohun….er…..Matoran (their name is changed as Lego is faced with a lawsuit from the Maori people over intellectual property issues – my thoughts on this are stewing still – I see both sides, and I’m not sure what the solution is). The Rahkshi are cool, but are clones, as are the earlier Bohrok-Kal. But there’s some interesting spots. In lieu of a video of me putting something together, I’ll jump right in, and we’ll look at the smallest sets of the wave, the Matoran.

Part of the story of Mask of Light is the gathering in Ta-Wahi of teams from various villages for a Kolhii tournament. Each Matoran set from this wave came with a Kolhii stick and puck, and a gear mechanism that allowed a swinging motion of the torso. They were sort of like Bionicle Hockey players, but a little less sturdy than one might hope. The looseness of the gear system also makes them quite difficult to pose, often relying on the stick to steady a wobbly body.
To cap this sort of disappointing revamp of what were once badass villagers, there was no combiner and only three of the villages were represented – Ko-Wahi, Ga-Wahi, and Po-Wahi, or White, Blue, and Brown. The larger sets featured red characters from Ta-Wahi, but never were any Onu- or Le-Matoran produced. And as a result of the colour schemes of the existing ones, MOCs are difficult to make. 
But back to the combiners, or lack thereof. 
A few years back, I discovered something in the recesses of BioSector01 (and, actually, right now, as I search for the link, I’ve just discovered something else in there, another Kabaya combiner – off to hunt again!). This picture, of what’s called the Matoran Kohlii Combiner is all the information I have about this model. I don’t know where the picture came from. But, as I gradually gathered the pieces together, I decided to attempt to build it. It’s an interesting process in the case where all one has is a relatively low-res picture. What I did was first figure out which Matoran it utilized. Then I went through my collection and put together as much of each of them as I could, which was a fair bit. And then, using only those pieces, I tried to put this four-armed dude and his dog together. The result was pretty good (though I’m still missing two light blue torso pieces for the feet.


I’ve messed about trying to make Matoran for the other villages, but their body pieces are so specific to their region that it’s virtually useless. I painted up some pieces to make an Onu-Matoran once, and I may attempt with my newfound proclivity for painting to create some Le-Matoran. We’ll see.

Before I finish for today, I can’t remember if I’ve mentioned the BioMedia Project before, but it’s an online initiative to archive all of the Bionicle digital media from the first and second generations of the series. Bionicle was one of the first media properties to really explore digital space, and it’s worth noting how it all happened. Here’s a video from 2003, one that was unlockable with codes one collected from the cannisters, called “Rahkshi Rock.” We’ll talk Bohrok-Kal next time.